Languages

Languages are bolded and are grouped roughly by family and region; regions are listed west-east, north-south. Each PC knows a number of bonus languages equal to their INT, WIS, or CHA mod, in addition to one language of the region in which they were born (which replaces Common). If the player uses their INT mod, they may choose any languages listed below as their bonus languages; if they use their WIS or CHA mod, they must pick languages from their home region, a bordering region, or a region in which they have traveled (the exception to this rule is Iokharic, which may be chosen by any player). Eladrin, elves, and half-elves may also choose Ilumvaric or Eladric regardless of region. Languages may be retrained at the DM’s discretion.

Immortal Languages

  • Iokharic – The draconic tongue is the universal language of the educated; it’s used not only to store spells in (though in this it’s rivaled by Old Teluric and, to a lesser extent, Formal Csurian) but also as a trader’s and diplomat’s language-of-choice when dealing with foreigners from far-afield (if they’re nearby foreigners, there’s likely to be a more localized trade language used instead).
  • The Primordial tongues – a collection of languages used by extra-planar entities from the Elemental Chaos:
    • Primordial – Used by the most ancient and powerful of elemental beings. This language may not be learned by PCs until paragon tier.
    • Abyssal – used by demonic entities.
    • Aquan – used by water-based entities.
    • Auran – used by air-based entities.
    • Ignan – used by fire-based entities.
    • Terran – used by earth-based entities.
  • Supernal – Supposedly, the language of the Gods. A common thread across theistic religions in Lor is that while only gods could/can speak this so-called ‘language of Creation’, all things can understand it. In more atheistic regions it is considered something of a holy grail by mages: the perfect magical language. This language may not be learned by PCs.
  • Sylvan – The language of the fey; occasionally spoken by mages. Fey creatures generally only use it among themselves; most who know it are also polyglots by nature, and so will use the native tongue of whomever they are addressing when speaking to mortals (to speak an unknown language in the presence of another is considered a low-brow insult, and also demeaning to the speaker). This language can only be learned by mortals of at least paragon tier.
    • Shadow-Sylvan – A variation on Sylvan more typically spoken among the Unseelie; it is more often overheard by mortals than Sylvan, as the Unseelie don’t consider it demeaning to themselves to speak a language that one of their listeners does not understand. It retains the complexity and otherworldly properties of Sylvan. This language can only be learned by mortals of at least paragon tier.
  • Deep Speech – Closely related in structure to Terran, the origins of Deep Speech – which more closely translates to ‘Spoken While Enclosed’ – is widely used across the breadth and depth of the three layers of the Underworld, replacing Iokharic as the most popular language for both spellcasters and traders.

Mortal Overworld Languages

  • (Jokun; neighbours Awasha)
    • Ingvaeonic – Spoken in the far north
    • Istvaeonic – Spoken in the east
    • Irminoic – Spoken in the west. Since Jogundr Bloody-Eye united Jokun, it has been spoken regionally.
  • (Awasha; neighbours Jokun, Nydene, Sytyre, Csuria)
    • Bodo
    • Dogri
    • Santhali
  • (Nydene; neighbours Awasha, Csuria, Taithjai)
    • Ceceo – Spoken in the south
    • Yeismo – Spoken nearly everywhere else in Nydene; originated on the coast of the Barrier Sea
  • Csurian (Csuria; neighbours Awasha, Nydene, Sytyre, Hynoru, Skanda, Enen, Taithjai)
    • Formal Csurian – Used by mages. It’s not as popular as Draconic or Old Teluric in the wider world, but every mage in the far east will know it.
    • Common (Csurian) – The most common form of Csurian spoken across the region.
    • Cretian – Spoken in Crete, the largest northern kingdom
    • Thuul – Spoken in Thul, home of Reesis, the Dark Hate
    • Purotian – Spoken in Agrypos and Helgion, the largest southwestern kingdoms
    • Syncira – Spoken in mid-east Csuria, in Synosurea and neighboring kingdoms
  • Common (Tai) (Taithjai; neighbours Nydene, Csuria, Skanda, Enen) – Spoken across the fairly isolated region of Taithjai.
  • Sytyrean (Sytyre, Wheland; neigbours Awasha, Csuria, Wheland, Anaat, Hynoru) – the primary language spoken across Sytyre and eastern Wheland.
    • Saliendi – Spoken in southewestern Sytyre.
  • Whelandic language cluster (Wheland; neighbours Sytyre, Anaat, Thenwin, the Rimbalkan Territories)
    • Tereisic – Spoken primarily in coastal areas
    • Keneer – Historically, the primary language of Kenen, but has spread further in the last century due to Kenen’s prosperity.
    • Spanadica – Used to be the primary trade-language, as well as the language of the three southern Whelandic kingdoms, but has become less popular in Wheland as Keneer gained popularity.
  • Black Speech (Thenwin; neigbours Wheland, the Rimbalkan Territories, the Disparate Cities, Hradenfall, West Verendi)
  • Anaatian (Anaat; neighbours Sytyre, Wheland, Hynoru, the Rimbalkan Territories, Norlea)
    • (Anaatian) Trade-cant – spoken by a sizable minority of people, mostly those who may run into foreigners
    • Maraani – tends toward Norlean
    • Hapkaani – tends toward Sytyrean, particularly in the northwesternmost parts
    • Channel – The language of the coasts of the channel sea, Channel-cant is a mash-up of Maraani, Ruthenian, Yotvingian and Tereisic. In Anaat, it is primarily spoken in Paragaan.
  • Hylal (Hynoru; neighbours Sytyre, Csuria, Anaat, Skanda, Norlea) – the primary language spoken across Hynoru.
  • (Skanda; neighbours Csuria, Taithjai, Hynoru, Enen, Osed, Haktic)
    • Orok
    • Oroch
    • Udege
  • (Enen; neighbours Csuria, Taithjai, Skanda, Osed)
    • Illyrean
    • Dacean
    • Paeonian
    • Messapic
    • Venetic
  • The Baltic Tongues (the Rimbalkan Territories; neighbours Wheland, Anaat, Thenwin, Norlea, the Disparate Cities)
    • Galindian – Spoken in the mid-southwest.
    • Sudovian – Spoken in northern coastal areas by the Channel Sea.
    • Skalvian – Spoken in the south, and heavily influenced by Ruthenian. Could be considered a trade-tongue for the southern states.
    • Yotvingian – Spoken in mid/southern coastal areas by the Channel Sea.
    • Latgalian The primary language in the far south, along the Sea of Poison.
    • Curonian – Spoken across the north, but particularly in the central north. Could be considered a trade-tongue for the northern states.
    • Samogitian – Spoken in the mountainous north-east, which has a great deal of trade with the city-states of Kaltha and Tyrios.
    • Selonian – A heavily bastardized version of Sudovian that is spoken along the northernmost coastal areas and the borders with Thenwin.
  • Norlean cluster (Norlea; neighbours Anaat, Hynoru, the Rimbalkan Territories, the Disparate Cities)
    • Pannonyan Rusyn – Spoken along the coast of the Sea of Poison.
    • Lemko – Spoken in the very far south, along the border with Hynoru; an evolved mix of Hylal and Silesean.
    • Ruthenian – Regional trade tongue.
    • Novgorod – Something of a dying tongue, spoken by semi-nomadic clans in the north.
    • Silesean – Spoken along the southern coast of the Channel Sea.
    • Lechitec – Spoken in the eastern hilly and mountainous regions.
  • (Osed; neighbours Skanda, Enen, Haktic, Danagei)
    • Walloon
    • Meridional
    • Guamais
    • Tey Bois
  • Sal-Tek (the Disparate Cities; neighbours Thenwin, the Rimbalkan Territories, Norlea, Teluria, West Verendi). Major city-states have their own dialects, which vary considerably, while Sal-Tek is used as a trade tongue.
    • Sal-Tek-Lanta – Spoken in the southern city-states of Lanta, Omgas, and Eregos
    • Sal-Tek-Kaltha – Spoken in the northern city-states of Kaltha, Tyrios, and Palens
    • Sal-Tek-Dioges – Spoken in the city-state of Dioges
  • Teluric (Teluria; neighbours the Disparate Cities, Kodai, Kalenkas, West Verendi, the Verendi Plains; expanded to the Rimbalkan Territories, Norlea, Haktic)
    • Standard (Teluric) – Originated in Corath; is now used most commonly across the entire empire as a trade language.
    • Old Teluric – The original Telurian dialect, as of around the time of the great catastrophe. It’s used by mages across the world.
    • Imperial (Teluric) – The dialect commonly used across the area of former Telarine.
  • Isheia cluster (Kodai; neighbours Haktic, Kalenkas, Teluria)
    • Hashthu – used by the Hashai tribes of the southwest
    • Hashenan – used by the Hashai tribes of the northern deserts
    • Peshan – used by the Pelleni tribes, who populate the western foothills
    • Tash – used by the Tarsai tribes of the semi-arid southeast
    • Shentash – used by the Alashtai tribes of the south
    • Keshthu – used by the Keshen tribes of the northeast
    • Ishthu – a mix of Thannesh, Peshan and Hashthu, used as a regional trade-tongue
    • Thannesh – used by the Reeshan and the Theneri tribes that populate the arid interior
  • Haktic (Haktic; neighbours Skanda, Osed, Kodai, Danagei, Kalenkas) – No common trade-tongue exists for this region. Language generally varies by tribe, the most powerful of which are, from northern-most to southern-most:
    • Naolan
    • Solano
    • Seri
    • Comecrudan
    • Algic
    • Xancan
    • Quinigua
    • Mariteno
    • Yuman
    • Cotoname
    • Guaymi
  • Dan-Tongues (Danagei; neighbours Osed, Haktic, Kalenkas)
    • Arauan
    • Bororoan
    • Tairona
    • Aymaran
  • Kalenkaen (Kalenkas; neighbours Teluria, Kodai, Haktic, Danagei, the Verendi Plains, Ilumvar, Yanami) – spoken across the central and northern nations of that region.
    • Daly
    • Jarrakan
    • Burraran
    • Tangkic
    • Garawa
  • The Northern Tongues (Hradenfall; neighbours Thenwin, West Verendi, East Verendi, Ocini)
    • Algic – used in the eastern tundra
    • Na-Dene – used in the western tundra
    • Aluet – used along the coast of the Aquilonem Ocean
  • The Verendi language family
  • Ilumvaric (Ilumvar; neighbours Kalenkas, the Verendi Plains, Yanami, Ocini) – also known as ‘low elven’; this was the language of the general region around the Kingdom of Haven, and was greatly informed by the High Elven language.
    • High Elven aka Eladric – the former language of the eladrin Kingdom of Haven, greatly influenced by the Sylvan language. Occasionally spoken by mages. Most eladrin, elves, and half-elves with a fully elven parent (as opposed to two half-elven parents) will know this it.
    • Iluvis – Spoken on the northern shores of the Fey-Light Sea
    • Irun – Spoken in the far south
    • Calentine – Spoken in the east
  • Yanami (Yanami; neighbours Kalenkas, Ilumvar, Ocini) – the regional trade-tongue of Yanami. It is considered very rude in Yanami to speak a language unknown to all present.
    • Yan-Onitan – A dialect used on the coastal areas; is a mash-up of Yanami and the local language used by the merfolk, and can be spoken easily above or below the waves.
    • Hachijou – Spoken in the southeastern islands
    • Kyuushuu – Spoken in the southern region
    • Satsuguu – Spoken in the far southwest
    • Iriomote – Spoken in the mid-east
    • Taketomi – Spoken in the north, in areas bordering Ocint
  • Ocint (Ocini; neighbours Hradenfall, East Verendi, the Verendi Plains, Ilumvar, Yanami)
    • Divine (Ocint) – Used by the priesthood. Anyone not of the priesthood caught using it is arrested and publicly flogged.
    • Imperial Standard (Ocint) – The most common form of Ocint, spoken across the Ocini Empire and by its neighbours as a trade-tongue (although sub-regions may have their own dialects).
    • Akani – Spoken in the south in provinces and the small kingdoms that border the Yanami region. Its use is forbidden within the Ocini Empire proper.
    • Negidal – Spoken in some westerns provinces and small kingdoms that border Hradenfall or the Sea of Tears. Its use is forbidden within the Ocini Empire proper.

Languages

Lor Murmurer